

47 is able to climb ladders, but cannot defend himself with a weapon while doing so. The player can peek around corners by using the lean function, which prompts 47 to tilt slightly to one side. As the money is used to purchase weapons and ammo during the course of the game, this pressures the player to utilise stealth, disguise and melee based mechanics for the most cost-effective method to take out targets. Penalties in the form of financial deductions are given, for example if the player kills civilians, but none of the guards are slain. The game essentially emphasises stealth and silent kills without raising alerts, giving the player a higher financial reward for doing so. Though the path may appear linear, it is possible through various ways to accomplish the mission and approach a target directly without eliciting a violent reprisal. Although mission criteria may vary, the goal is generally to find 47's assigned target and kill them by any means possible. Each level takes place in an open environment which is populated with non-player characters such as civilians and armed guards. Hitman: Codename 47 takes place from a third-person perspective, but the control setup is similar to a first-person shooter as 47's movements are restricted to turning, strafing and moving forward. His missions take him to locations in Asia and Europe to assassinate wealthy and decadent criminals. Upon escaping from a test facility, 47 is hired by the Agency, a European contract killing organization. The story centers on Agent 47, a genetically enhanced human clone branded with a barcode tattooed on the back of his head, who is rigorously trained in methods of murder. It is the first installment in the Hitman video game series. Hitman: Codename 47 is a 2000 stealth video game, developed by IO Interactive and published by Eidos Interactive for Microsoft Windows.
